Beholder
Fire Emblem style. Style trying to get it to work- glitches are completely game-breaking.
Kobold Valley
Farming game! And this time, a backstory that's actually told through conversations. Characters. It's a pretty advanced game.
The Dead Kid Game
Pac-man-ish horror game. Get to security guard, get to the door, then escape through the back door.
Super Spaceship Adventure
Randomised storyteller like adventure game. It never really got done, but you can go off and defeat the evil Space Whale Queen. Name your characters. Don't get them killed.
PT Duel
A Driving Game! Technically. Two players control ships. The ships try to sink each other. There are alternate skins. It's pretty cool.
Serenity Valley
Missile Command-esque game. Never really finished. You can still shoot down missiles, but there is no health system, so...
Traveller
My response to Uriel's Fedora Man adventure-style game. Based off of Firefly- go from planet to planet, trying to get a job. Please note: outer planets pay more, but they're rarely the best option.
Hammer Engine
Playing 40k on an 70s computer. You input thousand and thousands of variables, data, and stats, and the Hammer Engine runs a procedurally generated battle. Oh, but it's only one turn. Then you have to reset everything and edit the variable. Six times in a row. Crack out the supercomputer, boys, we're playing a round!
WIP- Skitarii
Top-down point-and-click shooter. Currently does not work, I'm just testing lighting effects.
Welcome to Cabbageland
Strategy Banished-style game. Build yourself a thriving city, then get everyone killed. One of my better games. Remixed a couple times by classmates.
The Adventures of Fedora Man
Top-down two-player duel game. The first appearance of "Fedora Man", the sharply clad psychic death machine.
WIP- Portal to the Dark Realms
You have a few seconds to kill as many demons as possible. The more escape, the higher your chance of being OBLITERATED.
Blue Steel
A complicated symbol based submarine game. Currently my most advanced game- has an eight page manual with friggin' pictures. PICTURES.
Regicide
A doodle jump-style platformer. The longer you stay in the hill, to more points you get. Avoid touching the Splurges.
Tank Warfare
A primarily visual game set in the First World War. Animations for fuel, control levers, ammunition, damage, and just about everything else.
S4A- Hegemony-
My first decent game. Control using the arduino. Dodge the bullets. Shoot the spaceships. Some cool dialogue screens and three alternate endings. Oh, and a backstory!
And by the way, here's a quick shoutout to a great coder that a lot of my games are inspired by:
https://scratch.mit.edu/users/RememberNovember/
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