Monday, 16 March 2015

The Five Stages of Service Learning

The Walk For Water
or,
28 KM of realistically unnecessary Pain

1. Inventory and Investigation
In all honesty, the Walk For Water was not my first choice. I had originally identified an organisation promoting the survival of coral in South-East Asia that I could join in on and help with constructing a semi-artificial environment in a small atoll that would allegedly be beneficial to the growth of a new reef. Later, when that became impossible due to its substantial distance.

Wednesday, 11 March 2015

Decent Games

Beholder
Fire Emblem style. Style trying to get it to work- glitches are completely game-breaking.


Kobold Valley
Farming game! And this time, a backstory that's actually told through conversations. Characters. It's a pretty advanced game.


The Dead Kid Game
Pac-man-ish horror game. Get to security guard, get to the door, then escape through the back door.

Super Spaceship Adventure
Randomised storyteller like adventure game. It never really got done, but you can go off and defeat the evil Space Whale Queen. Name your characters. Don't get them killed.


PT Duel
A Driving Game! Technically. Two players control ships. The ships try to sink each other. There are alternate skins. It's pretty cool.


Serenity Valley
Missile Command-esque game. Never really finished. You can still shoot down missiles, but there is no health system, so...


Traveller
My response to Uriel's Fedora Man adventure-style game. Based off of Firefly- go from planet to planet, trying to get a job. Please note: outer planets pay more, but they're rarely the best option.


Hammer Engine
Playing 40k on an 70s computer. You input thousand and thousands of variables, data, and stats, and the Hammer Engine runs a procedurally generated battle. Oh, but it's only one turn. Then you have to reset everything and edit the variable. Six times in a row. Crack out the supercomputer, boys, we're playing a round!


WIP- Skitarii
Top-down point-and-click shooter. Currently does not work, I'm just testing lighting effects.


Welcome to Cabbageland
Strategy Banished-style game. Build yourself a thriving city, then get everyone killed. One of my better games. Remixed a couple times by classmates.


The Adventures of Fedora Man
Top-down two-player duel game. The first appearance of "Fedora Man", the sharply clad psychic death machine.


WIP- Portal to the Dark Realms
You have a few seconds to kill as many demons as possible. The more escape, the higher your chance of being OBLITERATED.


Blue Steel
A complicated symbol based submarine game. Currently my most advanced game- has an eight page manual with friggin' pictures. PICTURES.


Regicide
A doodle jump-style platformer. The longer you stay in the hill, to more points you get. Avoid touching the Splurges.


Tank Warfare
A primarily visual game set in the First World War. Animations for fuel, control levers, ammunition, damage, and just about everything else.


S4A- Hegemony-
My first decent game. Control using the arduino. Dodge the bullets. Shoot the spaceships. Some cool dialogue screens and three alternate endings. Oh, and a backstory!


And by the way, here's a quick shoutout to a great coder that a lot of my games are inspired by:
https://scratch.mit.edu/users/RememberNovember/

Tuesday, 10 March 2015

Science Reflection #2

Honesty!

Our teaching of chemistry is currently dropping into a more complicated form- temperature, mathematics, and even particle physics are being integrated. Notably, we happened to be studying equation solving at around the same time we were first introduced into heat, temperature, and calorie calculations. A good amount of time is spent on common misconceptions, f.x. temperature vs. heat, dissolving vs. melting. However, more time is spent on proving concepts physically than introducing new information, which slowed progress slightly. States of matter was not exactly a total cranial detonation moment. Many of its concepts had already been introduced in previous grades.

Science goes forward as usual, however changes do occur. The problem is, the majority of these improvements are not held for long enough to be of any effect and only serve to disrupt activities. The substitute teacher was clearly necessary, and she was a competent teacher and generally knowledgeable in the subject of Chemistry, however her presence caused a change in the normal science schedule: we complete an entry task, the teacher grants a short lecture, we perform an experiment, and then fill out some worksheets. The simplicity of this plan makes learning easier, but also forces us to adapt to this particular schedule. When a substitute, who is not thoroughly fluent in this planning, takes control of our class, the schedule is broken. And then, when the schedule is reverted, things fall apart again. The repercussions were not far too large as the majority of our work with the substitute was pre-planned and low on instruction, making the substitute more of a resource than a teacher. Our current schedule could be improved, but is currently working. Perhaps a running resource point could be provided, or some kind of more tangible note-taking method could be provided, as at current many students must remember formulas or numbers from the start-of-class lecture that are often only repeated once.

Thursday, 5 March 2015

Causes of the Civil War

https://docs.google.com/a/sas.edu.sg/document/d/1EXOBdEZelVAMMutBvCz8Fh4-JWALJgojIVUf9RfKHAg/edit#

There was some difficulty in creating a hook- combining reasonable writing while still pushing my point got difficult very quickly. Often times, there were issues with

Monday, 19 January 2015

Fitness Card

The fitness card is currently unavailable, due to its misplacement. The results of second quarter are as follows:

Mile Time: 8 min. 9 sec.

Push-ups: 8

Sit-ups: 32

Sit 'n' Reach: 3

Balance: R: 9, L:7

Thursday, 15 January 2015

RLA Persuasive Recording

https://drive.google.com/file/d/0B38tFRoUNOIlUG1mN3l6MVFpQjg/view?usp=sharing