Tuesday, 2 September 2014

Reflection- Week Two

Throughout the week, we have been granted access to Arduinos, Tinkerkits, and Scratch at the same time- Our entire technology palette, save for the Raspberry Pis. We have not been taught any procedures to the usage of these hardwares, and have only experimented and played around. We got to play a game designed by Mr. Selley- named Fly the Falcon, in which you fly the Millennium Falcon. We only managed to play with the costumes of entities, and controls- shall I use a push button or touch sensor to fire the engine, or use a slider to adjust speed? Should I steer with a Variable Resistor, or a slider? At current, my previous use of the Arduino is not helping excessively, because we are using Scratch for Arduino. Even and I have tried designing a simple program using the code, but we do not expect to continue work on it.
Mr. Diebley's style of teaching (okay kids, here's the software, here's an example, go do stuff) forced us to figure out how stuff works- expecting kids to do stuff on their own is a risky move, and might not have worked if not for Mr. Selley's example. It seems to have worked, it forced us to think not about what it does, but what it's used for- also, Mr Selleys progressive examples (first, you can download this game and maybe mod it if you pay attention, but this next one you need to copy it down word for word and pay attention to what you're doing) helped greatly.

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