Tuesday, 23 September 2014

Tech Ed Week 5

Progress is slow. Work speed has decreased. Not a good week.
Far too much time has been spent on developing invisible flying rainbow drawing unicorn. A clever scratch design I am proud of, but not exactly useful in the game. We did some bug-fixing, crashed the game a few times, and did some general balancing of the games difficulty. Mr. Selley's one-class lecture on Scratch taught us a few useful tricks that has improved our coding ability considerably.
Not a very eventful turn of events, but it has given us some time to get our bearings and fix what has to be fixed, learn what has to be learnt, plan what has to be planned, and give us the energy to forge ahead with our game.

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