This isn't much of an ending!
The box is unpainted, the wires are unperfected, the edges are unsanded, the code is uncompressed, and the lag is bloody murder! It's an achievement you can still call it a game when it has an FPS of three! But odds are, while we did make a Gantt Chart, and checked up on progress every now and then, I think we began to falter in progress because of an... absence of planning, to put it nicely. The game was begun with the sole message, "We need to make a game, and it will be a 2d platformer, and it will involve Nyan Cat". Really not a good place to start. Remember kids, always plan for stuff! Even the stuff you don't plan for! Like when we figured out that our configuration of gravity wasn't usable with platforms. Plan for that too. It's difficult, though, but things go very wrong otherwise.
No comments:
Post a Comment